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Channel: Answers for "Detecting ipod music playback"
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Answer by andeeee

There isn't anything like this in the Unity API, but you can probably get what you need with a plugin.

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Answer by JDonavan 1

One solution might be to modify the Objective C shell that Unity creates and have it do the check for the iPod audio playback and write something to the player prefs.

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Answer by lathomas64

I think a much simpler solution would be to provide the player with an option to mute your game.

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Answer by fireDude67

Another way is that you could post an idea on feedback.unity3d.com and maybe it will get released in unity 3.1 or something

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Answer by Dimitris 1

For this purpose I wrote this plugin and added it to my appDelegate.m (renamed to .mm and compiled as a C++ file): extern "C" { bool _IsMusicPlaying () { BOOL isPlaying = NO; MPMusicPlayerController*...

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