Quantcast
Channel: Answers for "Detecting ipod music playback"
Browsing all 10 articles
Browse latest View live
↧

Answer by andeeee

There isn't anything like this in the Unity API, but you can probably get what you need with a plugin.

View Article


Answer by JDonavan 1

One solution might be to modify the Objective C shell that Unity creates and have it do the check for the iPod audio playback and write something to the player prefs.

View Article


Answer by lathomas64

I think a much simpler solution would be to provide the player with an option to mute your game.

View Article

Answer by fireDude67

Another way is that you could post an idea on feedback.unity3d.com and maybe it will get released in unity 3.1 or something

View Article

Answer by Dimitris 1

For this purpose I wrote this plugin and added it to my appDelegate.m (renamed to .mm and compiled as a C++ file): extern "C" { bool _IsMusicPlaying () { BOOL isPlaying = NO; MPMusicPlayerController*...

View Article


Answer by andeeee

There isn't anything like this in the Unity API, but you can probably get what you need with a plugin.

View Article

Answer by JDonavan 1

One solution might be to modify the Objective C shell that Unity creates and have it do the check for the iPod audio playback and write something to the player prefs.

View Article

Answer by lathomas64

I think a much simpler solution would be to provide the player with an option to mute your game.

View Article


Answer by fireDude67

Another way is that you could post an idea on feedback.unity3d.com and maybe it will get released in unity 3.1 or something

View Article


Answer by Dimitris 1

For this purpose I wrote this plugin and added it to my appDelegate.m (renamed to .mm and compiled as a C++ file): extern "C" { bool _IsMusicPlaying () { BOOL isPlaying = NO; MPMusicPlayerController*...

View Article
Browsing all 10 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>